Re-Sounds

Predator: Part 2

A re-sound based on tension management with musical stingers and thoughtful voice design.

Predator: Part 1

A re-sound based on the frenetic pace of the battlefield, textures, and voice design.

© 20th Century Studios

© 20th Century Studios

Attack On Titan

A re-sound focused on layering and intensity, based on a cult scene of a great classic of Japanese anime.

OverWatch 2

A re-sound focused on layering and intensity, based on the second installment’s trailer of the OverWatch franchise.

Hajime Isayama, Wit Studio

Blizzard Ent.

A Quiet Place : The Road Ahead

A re-sound focused on ambience and tension, based on the video game adaptation of “A Quiet Place“.

Stray

A work of ambience, or how to create a story with sounds from events we can’t see. And cat footsteps.

StormindGames, Saber Interactive

Blue Twelve Studio

Wow: Wrath of the Lich King

Re-sound of the epic trailer for the second expansion of World of Warcraft.

Ghost of Tsushima

Character’s presences and detailed textures of  armors and weapon, based on the immersive and excellent work of Sucker Punch Prod.

Blizzard Ent.

Sucker Punch, Sony Interactive

Horizon : Forbidden West

A re-sound focused on fast shifts in atmosphere, based on the second chapter of Aloy’s incredible adventure.

Returnal

An exhaustive work focused on character’s presence, ambiences and SFX, based on one of the most critically acclaimed rogue-likes.

Guerilla Games, Sony Interactive

HouseMarque, Sony Interactive