SOUND
DESIGNER
Predator: Part 2
A re-sound based on tension management with musical stingers and thoughtful voice design.
Predator: Part 1
A re-sound based on the frenetic pace of the battlefield, textures, and voice design.
© 20th Century Studios
Attack On Titan
A re-sound focused on layering and intensity, based on a cult scene of a great classic of Japanese anime.
OverWatch 2
A re-sound focused on layering and intensity, based on the second installment’s trailer of the OverWatch franchise.
Hajime Isayama, Wit Studio
Blizzard Ent.
A Quiet Place : The Road Ahead
A re-sound focused on ambience and tension, based on the video game adaptation of “A Quiet Place“.
Stray
A work of ambience, or how to create a story with sounds from events we can’t see. And cat footsteps.
StormindGames, Saber Interactive
Blue Twelve Studio
Wow: Wrath of the Lich King
Re-sound of the epic trailer for the second expansion of World of Warcraft.
Ghost of Tsushima
Character’s presences and detailed textures of armors and weapon, based on the immersive and excellent work of Sucker Punch Prod.
Sucker Punch, Sony Interactive
Horizon : Forbidden West
A re-sound focused on fast shifts in atmosphere, based on the second chapter of Aloy’s incredible adventure.
Returnal
An exhaustive work focused on character’s presence, ambiences and SFX, based on one of the most critically acclaimed rogue-likes.
Guerilla Games, Sony Interactive
HouseMarque, Sony Interactive